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BF: Mariner Sister

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Description

Updated News: Blue Frontier has been founded :iconbluefrontier: :dummy:

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Other Sister Classes
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Gourmet Sister [link]
Houdini Sister [link]
Nightingale Sister [link]

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Little Sister: Hero/Unique Classes
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Scarlet Sister Cornelia [link]

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Big Sister: Hero Unit
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K [link]

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Mariner Sister
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Weapons
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Spear Gun: Most favourite weapon for Mariner Sister. Spear gun can perform very long range attack and also supports Mariner Sister with various tactics ammunition.

Ammunition Type
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Spear: Standard ammunition for the Spear Gun. Deal a high amount of piercing damage. These can be recovered after use.

Rocket Spear: Ignites all nearby enemies, deal a high amount of piercing damage and explode after a set amount of time. Splicers hit by this Spear type will run towards other Splicers, blowing them up, while Splicers killed when this Spear hits them will stay attached to it while it propels itself forward.

Trap Spear: Deal a small amount of piercing damage upon a direct hit and a high amount of electrical damage once deployed. If the spear kills and pins an opponent on impact, the electrified trip-wire will still deploy as normal.

Crane Spear: Spear bound with rope. Enable Mariner Sister to pull the enemy or object that pinned by Crane Spear back to her. Can also be used to pull Spider Splicer down from ceiling. These can be recovered after use.

Ward Spear: Another way to set up Nightingale Sister’s ward in risky area or to create unpredictable tactics. The ward effect activates instantly after the spear pinned any target or the area. Require ward from Nightingale Sister.

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Plasmids
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Note

- Half of Mariner Sister’s Plasmids are related to water and require water field to perform. So fighting in water or creating water field by using Geyser Plasmid is the good way to use Mariner Sister with most effective skill.

Geyser
Lv.1 Shoot out a burst of water in the targeted area, throwing enemies into the air. The caster can also use this feature to perform powerful jumps.
Lv.2 Create small water field in the area after geyser activated. Enable Mariner Sister to cast any Plasmid which related to water manipulation

Splash: Use specific Telekinesis to shoot water at the target which can cause various effects depends on target type or current target situation. The caster must stay in water area to perform this skill.
- Normal unit will get “soaked” debuff effect which greatly reduced lightning resistance.
- Cleansing burning effect if target is on fire.
- Cleansing freezing effect if target is frozen.
- Deactivate machinery unit.

Tidal Wave: Deal moderate damage and push the target back. The caster must be in deep water area to perform this skill.

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Skill (Active)
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Sabotage: Set up a bomb on selected Vending Machine. (Circus of Value, Health Station, Bot Shutdown Panel, etc.) Whenever enemy interacts, the bomb will explode, instantly destroy both victim and current Vending Machine. Require 1 piece of scrap iron to set up the bomb.

Self-Destruction: Command friendly machinery unit to perform self-destruct, dealing moderate damage to all units in explosion radius.

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Gene Tonic (Passive)
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Head Hunter: Increases headshot damage dealt to Enemies.

Fountain of Youth: Slowly regenerate health and EVE when Mariner Sister in contact with water.

Deep Sea Lurker: Grants invisibility when standing still in the water area for a period of time.

Mermaid Heart: Slow down reduction of oxygen gauge during in the deep water.

Submerge: Attacking enemy in the water also destroys their oxygen gauge. (Causing them to drown faster)

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Bonding Skill (Passive)
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Sacrifice Bond: Bonded Big Daddy who has critical health will run into a group of enemies and activate self-destruction mode, causing deadly damage in the wide radius.
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Comments27
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LittleGreenGamer's avatar
I love the way you drew this one. Her hair, skin color, outfit and even the weapon she's holding all look perfect.

I also love the specifics you added for her. :)